Experience Designer II (6 Month Role) [Remote]

<p> Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.<br /> <br /> EA Experiences<br /> <br /> Our EA Experiences group creates seamless, engaging experiences for communities built around world-renowned brands like Apex, Battlefield, and The Sims. We combine expertise in fandom-building, interactive storytelling, and fan care to position our franchises at the center of entertainment. Through culturally relevant content, coordinated journeys, and adjacent experiences, we connect fans worldwide and enrich how they experience EA.<br /> <br /> Your Impact<br /> <br /> As an Experience Designer II within CX Services, your impact shows up in the quality of solutions. We focus on solving fan friction across the end-to-end journey, and you help shape how those solutions work, flow, and fit together. From early problem framing to production-ready designs, your work helps ensure experiences feel intuitive, coherent, and well-considered. You will report to the Director of CX Solutions Design. This is a hybrid role, with 3 days in office required.<br /> <br /> Responsibilities:<br /> • Design high-quality product solutions that address fan friction across the CX journey, from concept through production.<br /> • Create concept designs and experience explorations to align on direction early.<br /> • Conduct lightweight research, such as user journey mapping, comparative reviews, or usability teardowns, to inform design decisions.<br /> • Translate design direction and research inputs into high-fidelity interaction and flow designs.<br /> • Define and document interaction behaviors that improve usability, clarity, and system feedback.<br /> • Collaborate with designers, PMs, and engineers to deliver production-ready designs that hold up at implementation.<br /> <br /> Qualifications:<br /> • 3-6 years of experience in product, UX, or experience design for digital products and services.<br /> • Strong interaction design fundamentals, with a portfolio demonstrating end-to-end UX thinking and production-quality execution.<br /> • Experience working within and contributing to design systems, alongside creating coherent, well-structured designs in the absence of a formal system.<br /> • 3+ years of experience working with Figma and prototyping tools.<br /> • Working knowledge of interaction principles and an understanding of how design decisions affect system behavior and user trust.<br /> <br /> Pay Transparency - North America<br /> <br /> COMPENSATION AND BENEFITS<br /> <br /> The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).<br /> <br /> PAY RANGES<br /> <br /> * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD<br /> <br /> Pay is just one part of the overall compensation at EA.<br /> <br /> In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.<br /> <br /> About Electronic Arts<br /> <br /> We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.<br /> <br /> We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.<br /> <br /> Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.<br /> <p id='jobcode'>Jobcode: Reference SBJ-2388k7-104-23-245-175-42 in your application.</p> </p>

Back to blog

Common Interview Questions And Answers

1. HOW DO YOU PLAN YOUR DAY?

This is what this question poses: When do you focus and start working seriously? What are the hours you work optimally? Are you a night owl? A morning bird? Remote teams can be made up of people working on different shifts and around the world, so you won't necessarily be stuck in the 9-5 schedule if it's not for you...

2. HOW DO YOU USE THE DIFFERENT COMMUNICATION TOOLS IN DIFFERENT SITUATIONS?

When you're working on a remote team, there's no way to chat in the hallway between meetings or catch up on the latest project during an office carpool. Therefore, virtual communication will be absolutely essential to get your work done...

3. WHAT IS "WORKING REMOTE" REALLY FOR YOU?

Many people want to work remotely because of the flexibility it allows. You can work anywhere and at any time of the day...

4. WHAT DO YOU NEED IN YOUR PHYSICAL WORKSPACE TO SUCCEED IN YOUR WORK?

With this question, companies are looking to see what equipment they may need to provide you with and to verify how aware you are of what remote working could mean for you physically and logistically...

5. HOW DO YOU PROCESS INFORMATION?

Several years ago, I was working in a team to plan a big event. My supervisor made us all work as a team before the big day. One of our activities has been to find out how each of us processes information...

6. HOW DO YOU MANAGE THE CALENDAR AND THE PROGRAM? WHICH APPLICATIONS / SYSTEM DO YOU USE?

Or you may receive even more specific questions, such as: What's on your calendar? Do you plan blocks of time to do certain types of work? Do you have an open calendar that everyone can see?...

7. HOW DO YOU ORGANIZE FILES, LINKS, AND TABS ON YOUR COMPUTER?

Just like your schedule, how you track files and other information is very important. After all, everything is digital!...

8. HOW TO PRIORITIZE WORK?

The day I watched Marie Forleo's film separating the important from the urgent, my life changed. Not all remote jobs start fast, but most of them are...

9. HOW DO YOU PREPARE FOR A MEETING AND PREPARE A MEETING? WHAT DO YOU SEE HAPPENING DURING THE MEETING?

Just as communication is essential when working remotely, so is organization. Because you won't have those opportunities in the elevator or a casual conversation in the lunchroom, you should take advantage of the little time you have in a video or phone conference...

10. HOW DO YOU USE TECHNOLOGY ON A DAILY BASIS, IN YOUR WORK AND FOR YOUR PLEASURE?

This is a great question because it shows your comfort level with technology, which is very important for a remote worker because you will be working with technology over time...